Cinematic 3D Production and Filmmaking - Powered by the FlexRap Workflow

Realistic and stylized animation, immersive worlds, and cinematic narratives built with speed and precision.

Character Animation

Character, face, speech animation, and environment production with flexible Rapid (FlexRap) workflow.

Near Real-time-based 3D Content Creation

Unreal Level Design, 3D modeling, texturing, motion graphics, animation, and real-time rendering of characters, environment products, and packaging.

Skills and Experiance

Experience with Unreal Engine, ZBrush, Maya, Cinema 4D, Speed Tree, Omniverse, Substance Painter, …

Merchandise

Digitone merchandise: T-shirts, sweaters, towels, iBooks, best practices manuals.

Comics Art Production

Cartoon & Comics Art: Direct and Indirect Stylization, Presented in a Flipbook Format. Enjoy full-screen mode using the bottom toolbar. Click toward the corner of a page to flip through the book.

Galactic Directive (Sample)
Cartoon and Comics Art Production

Crowdfunding Campaign

Galactic Directive Crowdfundr

🚀 Galactic Directive

We’re excited to announce the launch of our crowdfunding campaign:

 This photo-realistic comic book is the first chapter in a cinematic sci-fi universe, created using our proprietary FlexRap workflow for high-fidelity character and environment rendering. The story follows Graby Velcrock, a rogue informant caught between mercenaries and aliens.

The campaign features:

  • Stunning high-resolution visuals and immersive environments
  • A fully digital comic delivered in PDF format
  • Behind-the-scenes insights into our animation pipeline
  • Exclusive concept art and production rewards for backers

Explore the flipbook preview and campaign video, and help us bring this universe to life—one frame at a time.

👉  https://crowdfundr.com/DigitonePictures

Galactic Directive (Sample)
Galactic Directive

Sci-Fi Short Film Teaser - FlexRap 4K Workflow Showcase

Watch in 4K for full detail.

This 4K campaign video showcases the FlexRap (Flexible Rapid) character creation and rendering workflow. This workflow delivers photo-realistic visuals with deep environmental detail, precise character animation, and consistent cinematic quality from shot to shot.

Why This Stands Out:
– Full control over character shape, facial features, blend shapes, viseme timing, body & finger animation
– Advanced cloth simulation, hair shading, and clothing texture design
– Cinematic camera cuts, depth of field, and 4K render resolution
– Consistent environments with minimal fog, revealing rich background detail
– Powered by NVIDIA DLAA (Deep Learning Anti-Aliasing) for sharp, noise-free rendering
– Designed for scalability: from comic book previsualization to full animated short film production

This video is part of a crowdfunding campaign hosted on Crowdfundr, where supporters can help bring this sci-fi universe to life—starting with a photo-realistic comic book and expanding into a cinematic short film.

🔗 Learn more and support the campaign: https://crowdfundr.com/DigitonePictures

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Animation
Screenshot from Sci-Fi Short Film Project Teaser
Screenshot from Sci-Fi Short Film Project Teaser

From Concept to Final Animation

Animated Film Production

  • Visual Development
    Character and environment concepts, including optional AI-assisted ideation for rapid exploration.
  • Modeling Pipeline
    Translating 2D concepts into clean, optimized 3D models with efficient topology and UV mapping.
  • Character Preparation
    Skin fitting and deformation-ready topology adjustments, including detailed facial blendshapes. Detailed texturing.
  • Rigging
    Full-body rigging and facial rig setup using blendshapes for expressive animation.
  • Clothing Design
    Creation of both low- and high-resolution garments with close-up detail fidelity and simulation-ready topology.
  • Hair Creation
    Hair card systems or strand-based Alembic hair.
  • Environment & Props
    Custom or kit-based environment design, including props and world-building elements.
  • Asset Management
    Structured character and environment libraries to support modular, scalable production workflows.
  • Animation
    Body and facial animation, enhanced with physics-driven effects. Cinematic camera sequencing with dynamic shot framing.
  • Scene Assembly
    Integration of animated characters, environments, and cameras into fully composed scenes.
  • Lighting Design
    Multi-condition lighting setups: daylight, golden hour, night, indoor/outdoor. Includes character light linking and specialized hair shading.
  • Cloth Simulation
    Simulated low-res garments refined with high-resolution detailing—buttons, zippers, folds, and physical thickness. Finalized via caching for rendering.
  • Hair Simulation (Optional)
    Dynamic simulation for strand-based or hair card systems, tailored for production needs.
  • Rendering
    Stylized or photorealistic rendering using the proprietary FlexRap workflow for ultra-fast, high-quality output in HD or 4K.
  • Video & Sound Editing
    Final assembly of animated sequences with voice, sound design, and music. Delivered in HD or 4K formats.

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Animation
High-fidelity frame showcasing character details and lighting with FlexRap rendering.
Initial design exploration supported by generative AI tools
Animation-friendly polygon layout with multi-quadrant UV mapping for high-res texturing.
Blendshape setup enabling detailed facial performance and lip sync.
Organized control of modular assets: characters, props, and environment elements.
Garments built for visual fidelity and dynamic movement.
Baked dynamics for stable playback and render-ready simulations.
Full-scene FlexRap render integrating character and environment in the final look.

Realistic Rendering

Comparing FlexRap Rendering with Maya and 3Ds Max Rendering

The FlexRap Rendering workflow leverages Unreal Engine and V-Ray-based rendering to achieve optimal time and quality. It’s versatile enough to handle challenging scenes, including skin subsurface scattering, hair, numerous light sources, relatively noise-free dark regions, vegetation, and complex environments. While most DCC applications have similar capabilities, they often take significantly longer to render intricate details of hair, skin subsurface scattering, and detailed environments.

I’ve experimented with many rendering solutions, and my favorites are Maya V-Ray and 3Ds Max V-Ray. The first image below was rendered using my FlexRap Rendering workflow, which took 5 seconds. The second image was rendered using Maya V-Ray (CPU 12 Cores) alone, taking 15 minutes and 46 seconds. The third image was rendered using 3Ds Max V-Ray (CPU 12 Cores), which took 15 minutes and 42 seconds. All images were rendered in 4K wide resolution (3840 x 1920, Univisium 2:1 aspect ratio).

The characters were created from the Reallusion CC3+ topology model. Reallusion provides Auto Setup for character shading in various applications (Unreal Engine, Unity, Blender, 3Ds Max, and Omniverse). For Maya, at the time of this post, I had to set up shading manually, resulting in a slightly different appearance in Maya compared to 3ds Max. Additionally, color management in 3ds Max differs from Maya. The environment was transferred from Maya to 3ds Max using V-Ray Scene (.vrscene), based on Chaos Group’s concept of building once and rendering anywhere. Both the Chaos Group’s V-Ray Scene format and Reallusion’s Auto Setup tools are significant time savers when replicating environments and characters in multiple applications. The USD file format worked well exchanging between Unreal Engine and Maya with V-Ray.

V-Ray includes filmic color grading within the V-Ray Frame Buffer (VFB), enhancing the render’s visual appeal. Following the same principle, the FlexRap Rendering workflow utilizes a secondary application for film-like color grading. Adjustments can be made if the colors appear too vivid for your taste or your existing footage.

With FlexRap workflow, the sunlight source can be unlinked and more intricate lighting can be linked with the character. The male Sci-Fi characters were rendered with FlexRap Rendering.

Looking at the three female headshot rendering, they produce slightly different images, noticeable in a side-by-side comparison. However, the render time difference is significant. Rendering one minute of content at 30 FPS requires 1,800 frames, making the 16-minute vs. 5-second render time per frame, comparison quite impactful. Most productions require at least two rounds of full-resolution rendering to allow for at least one review, which doubles the render time. 

Online render farms estimate costs ranging from $800 to $18,000 for rendering one minute of 4K content with DCC applications. These costs vary based on scene complexity and the required processing speed. Fortunately, the FlexRap Rendering workflow helps to mitigate these concerns.

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Animation
FlexRap Rendering of Character and Environment
Maya Rendering of Character and Environment
3ds Max Rendering of Character and Environment
FllexRap Rendering of Character and Environment
FlexRap Rendering Light Linking
FlexRap Rendering Light Linking

Environment and Character Production with FlexRap Rendering

Rendering realistic films, commercials, or stylized animations is a critical part of production. While major production companies and studios can afford expensive hardware for Render Farms, small studios and freelancers need innovative solutions to achieve high-quality content within reasonable timeframes and budgets.

Even though renting hardware on Render Farm websites is an option for small studios and freelancers, it remains costly and significantly raises production expenses.

The Flexible Rapid (FlexRap) Rendering solution utilizes both Unreal Engine’s near-real-time rendering and DCC applications like Maya and V-Ray to deliver 4K or HD resolution with speed and quality that rivals large production companies. Some of the most challenging aspects of rendering include handling complex scenes, skin subsurface scattering, hair, vegetation, numerous lights, and noise-free dark regions. The rendering examples below demonstrate impressive results, with quick rendering times (under 10 seconds per frame) and Kodak 2838-based color grading to achieve a cinematic look. This color grading helps create vibrant, true-to-life images that evoke specific emotions and convey meaning.

Rendering in under 10 seconds per frame is incredibly impressive when producing minutes of content at the common frame rate of 30 frames per second (FPS).

 

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Animation
Sci-Fi Production with FlexRap (Flexible Rapid) Rendering with Cinematic Look
Sci-Fi Production with FlexRap (Flexible Rapid) Rendering with Cinematic Look
Sci-Fi Production with FlexRap (Flexible Rapid) Rendering with Cinematic Look
Sci-Fi Production with FlexRap (Flexible Rapid) Rendering with Cinematic Look
Sci-Fi Production with FlexRap (Flexible Rapid) Rendering with Cinematic Look
FlexRap (Flexible Rapid) Rendering with Cinematic Look
FlexRap (Flexible Rapid) Rendering with Cinematic Look
FlexRap (Flexible Rapid) Rendering with Cinematic Look
FlexRap (Flexible Rapid) Rendering with Cinematic Look
Sci-Fi Production with FlexRap (Flexible Rapid) Rendering with Cinematic Look
Sci-Fi Production with FlexRap (Flexible Rapid) Rendering with Cinematic Look

Environment and Character Shading with V-Ray

Maya and V-Ray-based environment, vegetation and character texturing, shading, lighting. Rendering with atmosphere effects, physical-based cameras, and true depth of field. Some of the advantages of the combination of these tools are:

  • True depth of field (DOF),
  • High dynamic physical-based sky and atmosphere.
  • Day and nighttime lighting with real-time based Light Mixer.
  • More accurate skin shading with Subsurface Scatter (SSS).
  • Rendering and animation roundtrip, alembic animation update while preserving shading.
  • Better Universal Scene Description (USD) format compatibility with the recent versions.

 

The disadvantage is that, without expensive render farms, it can take 5 – 12 minutes to render a frame.

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3D Content
Environment shading, lighting, and rendering in daytime with vegetation, atmosphere effect, true depth of field (DOF) and dynamic physical sky.
Environment shading, lighting, and rendering in daytime with vegetation, atmosphere effect, true depth of field (DOF) and dynamic physical sky.
Environment rendering in sunset or daylight conditions with high dynamic sky.
Environment rendering in sunset or daylight conditions.
Environment shading, lighting, and rendering in daytime and in night light conditions with true Depth of Field (DOF) and dynamic physical sky.
Environment shading, lighting, and rendering in daytime and in night light conditions with true Depth of Field (DOF) and dynamic physical sky.
Environment shading, lighting, and rendering in daytime and in night light conditions.
Environment shading, lighting, and rendering in daytime and in night light conditions.
Character shading in daytime and in night light conditions.
Character shading in daytime and in night light conditions.

V-Ray Based Production

Rendering with Light Mixer adjustments, atmosphere effect, HDRI background with V-Ray Sun, Filmic Tone mapping to create daylight and sunset variation with a single render. V-Ray Light Mixer allows tuning the dynamic range of front and backlighting in real-time. Color grading and stylized, cartoon or comic book styled rendering.

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3D Content
Daylight, V-Ray Rendered Environment and Light Mixer
Sunset V-Ray Rendered Environment and Light Mixer
Environment rendering with real-time color grading.
Environment rendering with real-time color grading (LUT transform).
Environment rendering with real-time color grading.
Environment rendering with real-time color grading (LUT transform).
Environment nighttime Rendering with real-time color grading.

Product and Packaging Visualization with V-Ray

V-Ray based 3D product, and packaging visualization, including modeling, UV mapping, texturing, lighting, realistic, and stylistic rendering, using Blender for modeling and Maya for rendering.

Hard surface and organic modeling, UV mapping, texturing of hero objects (espresso, tuna plate, éclair bun), products, and packages. Rendering and lighting in an environment with V-Ray, with true Depth of Field (DOF) physical camera.

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3D Content
Hard-surface and organic modeling, UV mapping, texturing of hero objects (espresso, tuna plate, éclair bun), products, and packages. Rendering and lighting in an environment with V-Ray, with true Depth of Field (DOF) physical camera.
Product and packaging visualization with artistic rendering, including modeling, texturing, shading lighting and rendering.
Product and packaging visualization with artistic rendering, including modeling, texturing, shading lighting and rendering.
Product and packaging visualization with artistic rendering, including modeling, texturing, shading lighting and realistic or stylized rendering.

Realistic and Cartoon shading

UV mapping improvements, and alignment for shader evaluation. Procedural shading in V-Ray or Substance Painter automatically recognizes edges, and cavities and adopts to the surface. Decal application allows breaking up surface patterns. Various ways of cartoon shading: outline, sketched shading, and multi-color shading

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3D Content
UV mapping improvement and alignment.
UV mapping improvement and alignment.
Procedural shading automatically adopts to object surface, edges and cavities.
Cartoon shading with outline (left), sketched shading (middle) or multi color shading (right).
Stylized Rendering

Character Design, Face/Speech Animation

Body and face animation-ready character design and shading with Flexible Rapid (FlexRap) pipeline.. Character, face, speech animation, and environment production with Flexible Rapid (FlexRap) workflow and pipeline. Multi-layer, non-destructive face textures, and dynamic wrinkle deformation. Decoupled non-destructive blend shape system. Character animation rendered in 4K resolution with detailed environments. Keyframed and nonlinear animation.

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Animation
Modeling unique characters with various sizes, shapes, and faces with Flexible Rapid (FlexRap) workflow.
Character keyframe animation action scene with a deep depth of field, suggesting a relaxed or clean shot of the scene.
Dynamic wrinkle deformation to deform the face and the changeable face paint layer. Asymmetrical facial muscle suppression under the facial metal plate, for a cyber-styled character
Character Animation with Flexible Rapid (FlexRap) workflow rendered with a detailed environment.
Character facial and speech animation with decoupled blend shape system so that shapes can be changed/re-applied non-destructively even after the animation completion to conform to the new shapes.
Virtual background with character animation for film, television, and game cinematics with real-time rendering, Global Illumination (GI), and Ray Tracing (RT).

Body and facial animation-ready characters or avatar creation with FlexRap workflow. From concept to 3D.

Body and facial animation-ready character creation with FlexRap workflow.
Concept to character or avatar creation with character and facial animation using the FlexRap w workflow.

What's New - Game Design or Filmmaking

Art of Level Design blurs the line between game level design and filmmaking The technology used: Unreal Engine 5 (UE5), NVIDIA Deep Learning Anti-Aliasing (DLAA), Quixel, Twinmotion Plugin, Substance 3D… and DaVinci for video editing, compression and sound editing.
 
Lost Bay Music Video Technical Highlights:
• Underwater shading in large-scale environments.
• Real-time Global Illumination and ray tracing (Lumen).
• Dynamic lighting with animated sunset.
• Procedural vegetation creation of trees, palm trees, and flowers, allowing the creation of variations quickly.
• Configurable wind setup for vegetation for wind or float animation.
• Terrain creation.
• Multilayer landscaping, applying various materials to landscape sections.
• Procedural road creation.
• World Partitioning and Data Layers to overcome computer resource limitations in gameplay or Movie Render Queue rendering.
• Virtual Texture Streaming to use detailed textures for objects.
• Runtime Virtual Texturing to blend underwater objects with the ocean floor sand.
• Directed fracture creation.
• The scene is playable.
• Camera Sequencing.
• 1440P (3440 x 1440) resolution 21:9 Wide aspect ratio rendering. (Configurable to 21:9 or 16:9.)

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Lost Bay - blurs the line between game level design.
Lost Bay - Procedural Vegetation
Lost Bay -Large-scale environment
Lost Bay - Sunset using Lumen
Lost Bay - Underwater shading

Environment Creation

Large and small-scale environment content creation and look development (Look Dev) for games, cinematics, entertainment, and education. 3D visualization and Previz with real-time or near real-time rendering, with thousands of ready-to-use 3D assets. Daytime, nighttime, wilderness, factory, city, indoor, outdoor, and FX lighting.

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In-Engine Cinematics, Global Illumination, Raytracing, Physical Sky.
Virtual background for film, television, and game cinematics with real-time rendering, Global Illumination (GI), and Ray Tracing (RT).
Orchid Valley Gateway
Orchid Valley Gateway
Orchid Valley Gateway
Dowtown
Downtown Sunset
Pirot City
Spectrum Plaza
Spectrum Plaza
Orchid Valley Gateway
Orchid Valley Gateway

Real-time 3D

Super speed 3D rendering of 3D graphics. using Unreal Engine. Groundbreaking real-time 3D graphics from my music video project:

  • It contains about 28 types of plants with 45,996 instances. Some have slight wind animations.
  • The scene has approximately 478 million polygons.
  • The Unreal Engine 5 (UE5) version uses Lumen. The UE4 uses RTXGI and RTXDI.
  • Includes particle simulation.
  • Multi-layer landscape creation mixing soil, roots, gravel, rocks, tiles, and grass.
  • Physical sky and atmosphere creation with sun’s rays,
  • High-quality 3D assets, or game asset authoring optimized for real-time rendering.
  • Surface texturing, scene assembly.
  • Wear and tear creation and blending using Runtime Virtual Texturing (RVT) allowing texture blending and mixing with normals or height information in runtime, for example, blending rocks or tiles with ground, dirt, and grass.
  • Near Real-time, approximately 12 frames per second ( 83 msec render time per frame) with Ray Tracing (RT). Global Illumination (GI), Ambient Occlusion (AO), Subsurface Scattering (SSS) in 2K (2560×1440) resolution, or 1 – 3 second processing time of rendering, image formatting, compression, and writing to disk per frame for 4K UHD (3840 × 2160) video.
  • Animated day, night, sunset, and sunrise.
  • Fitted and mixed for the music video in 4K UHD / 2160P format.

 

The 2160P Quality playback setting shows the least amount of video compression noise effect as the best representation of the rendered content.

This technology opens up a new chapter in 3D entertainment and visualization:

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3D Content Demo

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Experience, Skills and Services

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Experience

Graphics and Management Skills

3D Graphics
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T-Shirt, Manuals, 3D Models for Sale

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Merchandise

E-mail contact:


zoltan at DigitonePictures.com

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