Interactive 3D for Entertainment and Education

Character Animation

Character, face, speech animation, and environment production with flexible Rapid (FlexRap) workflow.

Real-time 3D Content Creation

Unreal Level Design, 3D modeling, texturing, motion graphics, animation, and real-time rendering of characters, environment products, and packaging.

Skills and Experiance

Experience with Unreal Engine, ZBrush, Maya, Cinema 4D, Speed Tree, Omniverse, Substance Painter, …

Merchandise

Digitone merchandise: T-shirts, sweaters, towels, iBooks, best practices manuals.

V-Ray Based Production

Rendering with Light Mixer adjustments, atmosphere effect, HDRI background with V-Ray Sun, Filmic Tone mapping to create daylight and sunset variation with a single render. V-Ray Light Mixer allows tuning the dynamic range of front and backlighting in real-time. Color grading and stylized, cartoon or comic book styled rendering.

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3D Content
Daylight, V-Ray Environment
Sunset, V-Ray Environment
Real-time Color Grading During Rendering
Real-time Color Grading During Rendering
Stylized Rendering

Character Design and Shading

Body and face animation-ready character design and shading with Flexible Rapid (FlexRap) pipeline.

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Animation
Character Design and Shading
Character Design and Shading
Character Design and Shading

Character, Face/Speech Animation

Character, face, speech animation, and environment production with Flexible Rapid (FlexRap) workflow and pipeline. Multi-layer, non-destructive face textures, and dynamic wrinkle deformation. Decoupled non-destructive blend shape system. Character animation rendered in 4K resolution with detailed environments. Keyframed and nonlinear animation.

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Animation
Modeling unique characters with various sizes, shapes, and faces with Flexible Rapid (FlexRap) workflow.
Character keyframe animation action scene with a deep depth of field, suggesting a relaxed or clean shot of the scene.
Dynamic wrinkle deformation to deform the face and the changeable face paint layer. Asymmetrical facial muscle suppression under the facial metal plate, for a cyber-styled character
Character Animation with Flexible Rapid (FlexRap) workflow rendered with a detailed environment.
Character facial and speech animation with decoupled blend shape system so that shapes can be changed/re-applied non-destructively even after the animation completion to conform to the new shapes.
Virtual background with character animation for film, television, and game cinematics with real-time rendering, Global Illumination (GI), and Ray Tracing (RT).

Body and facial animation-ready characters or avatar creation with FlexRap workflow. From concept to 3D.

Body and facial animation-ready character creation with FlexRap workflow.
Concept to character or avatar creation with character and facial animation using the FlexRap w workflow.

What's New - Game Design or Filmmaking

Art of Level Design blurs the line between game level design and filmmaking The technology used: Unreal Engine 5 (UE5), NVIDIA Deep Learning Anti-Aliasing (DLAA), Quixel, Twinmotion Plugin, Substance 3D… and DaVinci for video editing, compression and sound editing.
 
Lost Bay Music Video Technical Highlights:
• Underwater shading in large-scale environments.
• Real-time Global Illumination and ray tracing (Lumen).
• Dynamic lighting with animated sunset.
• Procedural vegetation creation of trees, palm trees, and flowers, allowing the creation of variations quickly.
• Configurable wind setup for vegetation for wind or float animation.
• Terrain creation.
• Multilayer landscaping, applying various materials to landscape sections.
• Procedural road creation.
• World Partitioning and Data Layers to overcome computer resource limitations in gameplay or Movie Render Queue rendering.
• Virtual Texture Streaming to use detailed textures for objects.
• Runtime Virtual Texturing to blend underwater objects with the ocean floor sand.
• Directed fracture creation.
• The scene is playable.
• Camera Sequencing.
• 1440P (3440 x 1440) resolution 21:9 Wide aspect ratio rendering. (Configurable to 21:9 or 16:9.)

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Lost Bay - blurs the line between game level design.
Lost Bay - Procedural Vegetation
Lost Bay -Large-scale environment
Lost Bay - Sunset using Lumen
Lost Bay - Underwater shading

Environment Creation

Large and small-scale environment content creation and look development (Look Dev) for games, cinematics, entertainment, and education. 3D visualization and Previz with real-time or near real-time rendering, with thousands of ready-to-use 3D assets. Daytime, nighttime, wilderness, factory, city, indoor, outdoor, and FX lighting.

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In-Engine Cinematics, Global Illumination, Raytracing, Physical Sky.
Virtual background for film, television, and game cinematics with real-time rendering, Global Illumination (GI), and Ray Tracing (RT).
Orchid Valley Gateway
Orchid Valley Gateway
Orchid Valley Gateway
Dowtown
Downtown Sunset
Pirot City
Spectrum Plaza
Spectrum Plaza
Orchid Valley Gateway
Orchid Valley Gateway

Real-time 3D

Super speed 3D rendering of 3D graphics. using Unreal Engine. Groundbreaking real-time 3D graphics from my music video project:

  • It contains about 28 types of plants with 45,996 instances. Some have slight wind animations.
  • The scene has approximately 478 million polygons.
  • The Unreal Engine 5 (UE5) version uses Lumen. The UE4 uses RTXGI and RTXDI.
  • Includes particle simulation.
  • Multi-layer landscape creation mixing soil, roots, gravel, rocks, tiles, and grass.
  • Physical sky and atmosphere creation with sun’s rays,
  • High-quality 3D assets, or game asset authoring optimized for real-time rendering.
  • Surface texturing, scene assembly.
  • Wear and tear creation and blending using Runtime Virtual Texturing (RVT) allowing texture blending and mixing with normals or height information in runtime, for example, blending rocks or tiles with ground, dirt, and grass.
  • Near Real-time, approximately 12 frames per second ( 83 msec render time per frame) with Ray Tracing (RT). Global Illumination (GI), Ambient Occlusion (AO), Subsurface Scattering (SSS) in 2K (2560×1440) resolution, or 1 – 3 second processing time of rendering, image formatting, compression, and writing to disk per frame for 4K UHD (3840 × 2160) video.
  • Animated day, night, sunset, and sunrise.
  • Fitted and mixed for the music video in 4K UHD / 2160P format.

 

The 2160P Quality playback setting shows the least amount of video compression noise effect as the best representation of the rendered content.

This technology opens up a new chapter in 3D entertainment and visualization:

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3D Content Demo

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Experience, Skills and Services

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Experience

Graphics and Management Skills

3D Graphics
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2D Graphics
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VFX
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T-Shirt, Manuals, 3D Models for Sale

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Merchandise

3D production planning and pricing:

To support such an artwork, please visit my Patreon site:

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